warcraft

Upcoming Order & Chaos patch.

May 13, 2011

Naysayers be damned: Gameloft has posted on the upcoming Order & Chaos (O&C) patch, despite the fact that most critics insisted that Gameloft’s lazy attitude on updating previous titles would negatively affect O&C. The bullets: New quests will be added in the last two high-level regions A server migration system will be implemented, allowing you [...]

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A bit more on Order & Chaos.

May 10, 2011

Questions about Order & Chaos (O&C) are still making the rounds, because the game’s features aren’t documented well, and finding out more about the game is either a practice in raising your Googling skills, else based on in-game experience. For some, neither of these options is desirable. Since we’ve wasted time on both endeavors, we’ll [...]

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RMT, and Order & Chaos.

May 4, 2011

The business model of Order & Chaos (O&C) is irking us a bit more now, and it might help us to have a better understanding of Gameloft’s expenses for this title. Freemium titles are typically free, with profit derived from real money transactions (RMT), where players purchase in-game items for actual cash. Overall, freemium titles [...]

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Order & Chaos, initial impressions.

April 29, 2011

As a former World of Warcraft (WoW) gamer, we found ourselves intrigued when Order & Chaos (O&C) was announced for iOS. Gameloft titles are known for cloning gameplay, art, and themes from blockbuster titles, and O&C is no different. The title offers to do one thing that no one else hasn’t, however, and that’s delivering [...]

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iOS devices as mobile consoles.

December 15, 2010

That iOS games are threatening the traditional mobile gaming market is no longer a surprise. Today, TiPb declared that iPhone games may very well be the platform’s “killer app.” And maybe there’s some truth to this, but let’s be honest: iOS games won’t stand ground with console giants for a couple simple reasons. The hardware: [...]

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Most gamers don’t want virtual worlds.

November 15, 2010

We’ve long held that the problem with most MMOGs is that they don’t offer up enough of a developed sandbox to capture the imaginations of a broader gaming audience who may not want a mere hack’n slash adventure. In other words, casual pursuits like thorough, in-depth crafting systems in lieu of adventuring were not concepts [...]

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